This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be Large or smaller, and it can't be held or carried by an unwilling creature. The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls 1d100 and consults the Teleportation Outcome table. Mishap: Each teleporting creature takes 3d10 Force damage, and the GM rerolls on the table to see where you wind up. Similar Area: You appear in a different area that's visually or thematically similar to the target area. Off Target: You appear 2d12 miles away from the destination in a random direction. On Target: You and your group appear where you intended.