Compendium

Spell

Magic Jar

Level 6 · Necromancy

Cast Time 1 minuto
Range Lanzador
Components V, S, M (una gema, un cristal o un relicario que valga al menos 500 po)
Duration Hasta que sea disipado

Wizard

Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's Material component. While your soul inhabits the container, you are aware of your surroundings as if you were in the container's space. You can't move or take Reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the spell) or attempting to possess a Humanoid's body. You can attempt to possess any Humanoid within 100 feet of you that you can see. The target makes a Charisma saving throw. On a failed save, your soul enters the target's body, and the target's soul becomes trapped in the container. On a successful save, the target resists your efforts. Once you possess a creature's body, you control it. While possessing a body, you can take a Magic action to return from the host body to the container if it is within 100 feet of you. If the host body dies while you're in it, the creature dies, and you make a Charisma saving throw against your own spellcasting DC. On a success, you return to the container if it is within 100 feet of you. Otherwise, you die. If the container is destroyed or the spell ends, your soul returns to your body. If your body is more than 100 feet away from you or if your body is dead, you die. When the spell ends, the container is destroyed.